The 2013 Mobile March Agenda
We encourage you to not only attend sessions that pertain to your area of expertise, but to sit in on sessions that outside your comfort zone. Whether you’re a developer, a CIO, a marketer or a mobile user, we believe that seeing what goes on in other areas of mobile will make you a better practitioner.
| 8:00am | Bob Schukai, Global Head of Mobile Technology at Thomson Reuters Garden City Ballroom |
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Strategy Garden City Ballrooom | Development Harvest B/C | Gaming Captain's Room | Business Harvest A |
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| 9:00am | Modernizing Dog Food - Using mobile to strengthen people's bond with their dog. Peter Petrulo and Nien Liu | App's Untapped Natural Resources: Accessibility and Internalization - Jon Rexeisen | Creating HTML5 Based Mobile Games - Brad Marsh | Four Key Principles of Mobile User Experience Design - Dakota Reese Brown |
| 9:45am | Lifting the Veil: Conception and Evolution of A Self-published Mobile Game - Bret Hummel | What's New in Windows Phone 8 - Adam Grocholski | Mobile Board Game Conversions - Martin Grider | The Mobile Evolution‚ Systems vs. Apps - Matthew David |
| 10:30am | ||||
| 10:45am | Using Mobile to Achieve Truly Integrated Marketing - Curt Prins | Introduction to Core Data - Jason Shapiro | Technologies of Mobile Game Development - Scott Bromander | Developing Custom iOS Applications for Enterprise - Steve McCoole |
| 11:30am | The Process & Practice of Mobile UI Design - Mike Bollinger | What's new in jQuery Mobile 1.3 - Brad Broulik | Using Chipmunk Physics to create a iOS Game - Scott Lembcke | ...Mobile Disasters - Dan Nordquist |
| 12:30pm | ||||
| 1:30pm | The Beginning and End of Mobile Marketing Michael Carter and Paul Ratzky, Olson | Bluetooth LE and Core Bluetooth - Sam Kirchmeier | Mobile Gaming and the Avant-Garde - Chris Dale | Product Management for Your App - Breon Nagy |
| 2:15pm | Plan to Deliver – Keys to Affective Cross-Functional Implementation - Alberto Marzan | Windows 8 for HTML and JavaScript Developers - Adam Grocholski | Unity-Beyond Games! - Josh Ruis | BYOD & MDM FYI - Mark Jenkins |
| 3:00pm | ||||
| 3:15pm | Mobile Strategy -Björn Stansvik | Robotium Tutorial - Jim White | Educational Games: Why They Need To Be Games In The First Place - Mike Reiners | IP for Mobile Startups -Ernest Grumbles |
| 4:00pm | Creating AH HA! Connections in Mobile - Ryan Hanson | Dueling Banjos: Inter-App Communication - Michael Dorin and Dan Ratcliff | No Game Succeeds without a Strong Foundation-Basic Principles for Profitable Freemium Games - Nate Dykstra | Avoiding Apple Rejection - Liz Tupper |
| 4:45pm | ||||
8:00am
Keynote (Garden City Ballrooom) Bob Schukai, Global Head of Mobile Technology at Thomson Reuters
9:00am
Business Strategy (Garden City Ballrooom) Modernizing Dog Food – Using mobile to strengthen people’s bond with their dog. Peter Petrulo and Nien Liu
Mobile Development (Harvest B/C) App’s Untapped Natural Resources: Accessibility and Internalization – Jon Rexeisen
Mobile Gaming (Captain’s Room) Creating HTML5 Based Mobile Games – Brad Marsh
Mobile Business (Harvest A) Four Key Principles of Mobile User Experience Design – Dakota Reese Brown
9:45am
Business Strategy (Garden City Ballrooom) Lifting the Veil: Conception and Evolution of A Self-published Mobile Game – Bret Hummel
Mobile Development (Harvest B/C) What’s New in Windows Phone 8 – Jeff Brand
Mobile Gaming (Captain’s Room) Mobile Board Game Conversions – Martin Grider
Mobile Business (Harvest A) The Mobile Evolution‚ Systems vs. Apps – Matthew David
10:30am
Break
10:45am
Business Strategy (Garden City Ballrooom)Using Mobile to Achieve Truly Integrated Marketing – Curt Prins
Mobile Development (Harvest B/C) Introduction to Core Data – Jason Shapiro
Mobile Gaming (Captain’s Room) Technologies of Mobile Game Development – Scott Bromander
Mobile Business (Harvest A) Developing Custom iOS Applications for Enterprise – Steve McCoole
11:30am
Business Strategy (Garden City Ballrooom)The Process & Practice of Mobile UI Design – Mike Bollinger
Mobile Development (Harvest B/C) What’s new in jQuery Mobile 1.3 - Brad Broulik
Mobile Gaming (Captain’s Room) Using Chipmunk Physics to create a iOS Game – Scott Lembcke
Mobile Business (Harvest A) …Mobile Disasters – Dan Nordquist
12:30pm
Lunch
1:30pm
Business Strategy (Garden City Ballrooom)The Beginning and End of Mobile Marketing Erin Flom and Paul Ratzky, Olson
Mobile Development (Harvest B/C) Bluetooth LE and Core Bluetooth – Sam Kirchmeier
Mobile Gaming (Captain’s Room) Mobile Gaming and the Avant-Garde – Chris Dale
Mobile Business (Harvest A) Product Management for Your App – Breon Nagy
2:15pm
Business Strategy (Garden City Ballrooom) Plan to Deliver – Keys to Affective Cross-Functional Implementation – Alberto Marzan
Mobile Development (Harvest B/C) Windows 8 for HTML and JavaScript Developers – Jeff Brand
Mobile Gaming (Captain’s Room) Unity-Beyond Games! – Josh Ruis
Mobile Business (Harvest A) BYOD & MDM FYI – Mark Jenkins
3:00pm
Break
3:15pm
Business Strategy (Garden City Ballrooom) Mobile Strategy -Björn Stansvik
Mobile Development (Harvest B/C) Robotium Tutorial – Jim White
Mobile Gaming (Captain’s Room) Educational Games: Why They Need To Be Games In The First Place – Mike Reiners
Mobile Business (Harvest A) IP for Mobile Startups -Ernest Grumbles
4:00pm
Business Strategy (Garden City Ballrooom) Creating AH HA! Connections in Mobile – Ryan Hanson
Mobile Development (Harvest B/C) Dueling Banjos: Inter-App Communication – Michael Dorin and Dan Ratcliff
Mobile Gaming (Captain’s Room) No Game Succeeds without a Strong Foundation-Basic Principles for Profitable Freemium Games – Nate Dykstra
Mobile Business (Harvest A) Avoiding Apple Rejection – Liz Tupper
4:45pm
Cocktails






